Import your game save to see exact counts per item. Everything runs locally. Editing is
planned but disabled in this prototype.
How it works (now)
Local parse → counts
- Import: choose your save (e.g.,
Prime.json).
- Scan: we read
gId entries (e.g., Seed0,
Tree12Seed, Iron) and tally totals.
- Group: results are bucketed into Seeds, Materials, and Consumables.
- Display: each card shows image, in-game name,
gid, and your
quantity.
Fallback images: if an asset is missing, a placeholder
appears—data still shows.
What you’ll see
Clear inventory snapshot
- Accurate counts for items found in the save.
- Zero states for items not yet found (still visible for reference).
- Quick filter: use the search box or press / to filter by
name/tag (e.g., tree, bio).
Goal: trustable, read-only visibility without touching the original
file.
Not included yet
Editing is off (for now)
- No quantity editing.
- No write-back to the save.
- No unlock toggles or recipe mutation.
Planned next: guarded “Edit Mode” with backup, validation, and
export.
When Edit Mode lands
Safety rails first
- Auto-backup: timestamped original, before any change.
- Validation: schema + allowed ranges pre-write.
- Diff preview: human-readable list of pending changes.
- Granular controls: per-item adjusts and batch ops (e.g., “+10 to all Tree
Seeds”).
- Undo: one-click restore to original.