Project Genesis — Planet Crafter Save Editor

Theme

Save Import — Read-only today, editor tomorrow

Import your game save to see exact counts per item. Everything runs locally. Editing is planned but disabled in this prototype.

How it works (now)

Local parse → counts

  • Import: choose your save (e.g., Prime.json).
  • Scan: we read gId entries (e.g., Seed0, Tree12Seed, Iron) and tally totals.
  • Group: results are bucketed into Seeds, Materials, and Consumables.
  • Display: each card shows image, in-game name, gid, and your quantity.

Fallback images: if an asset is missing, a placeholder appears—data still shows.

What you’ll see

Clear inventory snapshot

  • Accurate counts for items found in the save.
  • Zero states for items not yet found (still visible for reference).
  • Quick filter: use the search box or press / to filter by name/tag (e.g., tree, bio).

Goal: trustable, read-only visibility without touching the original file.

Not included yet

Editing is off (for now)

  • No quantity editing.
  • No write-back to the save.
  • No unlock toggles or recipe mutation.

Planned next: guarded “Edit Mode” with backup, validation, and export.

When Edit Mode lands

Safety rails first

  • Auto-backup: timestamped original, before any change.
  • Validation: schema + allowed ranges pre-write.
  • Diff preview: human-readable list of pending changes.
  • Granular controls: per-item adjusts and batch ops (e.g., “+10 to all Tree Seeds”).
  • Undo: one-click restore to original.
Troubleshooting & notes
  • “No items found” → check you picked the right file and it’s valid JSON.
  • Unknown IDs → new/modded items will appear as unknown until mapped; they’re still counted.
  • Privacy → parsing is local; nothing is uploaded. Data clears on refresh unless you save/export.

Save File

No file loaded. Mode:

Preview & Diff

Status: Loading catalog…

Changes

(none)

Categories

Ready.